-----------------C# Code-----------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class rotation : MonoBehaviour {
 void Update ()
 {
   transform.Rotate (new Vector3 (x,y,z) * Time.deltaTime * 2);
 }
}
/*x,y,z are angles for example x=45y=45z=90*/
 
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